by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - I
Action Type: Standard ActionTarget: 1 CreatureRange: 20 Tiles You frighten someone with your menacing presence. Using this feature, you can apply Fear to a target, WIS saving throw, DC 13. The effect lasts for 15 minutes. If the creature succeeds on its saving throw,...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - M
Action Type: Bonus ActionTarget: 1 CreatureRange: 1 Tile Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you throw your target 5-tiles away and they are knocked prone. DC 15 Strength Save...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - G
When you choose this path, you learn to speak, read, and write Giant and one other language of your choice. In addition, you gain the Produce Flame cantrip. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - E
Upon mastery, the primordial power of your rage intensifies your Elemental Cleaver’s damage increases to 2d6. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - E
Action Type: Free ActionTarget: 1 creature Your bond with the elemental might of giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - V
Upon mastery, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes 4d6 force damage. Must be used immediately after Spirit Shield, and is only usable on the target that dealt...