by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - T
Upon Mastery, the constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while your Starry Form is active, you can fly and gain a +2 to movement speed and can hover, gaining immunity to the restrained condition. ((Last...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - F
Upon Mastery, while in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Standard ActionTarget: Self You gain the ability to channel magic into your spores. As an action, instead of turning into a beast, you gain 65 total hit points. While this feature is active, you gain the following benefits: When you deal your Halo of...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Your Halo of Spores radius is increased to 5 tiles. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - F
Upon Mastery, the fungal spores in your body alter you: you gain Blind, Deafened, Frightened, and Poisoned immunity. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells: Blight Blindness Cloudklill Confusion Contagion Gentle Repose You also learn the Poison Spray and Shocking Grasp cantrip. ((Last updated:...