by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Standard ActionTarget: Self You gain the ability to channel magic into your spores. As an action, instead of turning into a beast, you gain 65 total hit points. While this feature is active, you gain the following benefits: When you deal your Halo of...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Your Halo of Spores radius is increased to 5 tiles. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - F
Upon Mastery, the fungal spores in your body alter you: you gain Blind, Deafened, Frightened, and Poisoned immunity. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells: Blight Blindness Cloudklill Confusion Contagion Gentle Repose You also learn the Poison Spray and Shocking Grasp cantrip. ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - T
Upon Mastery, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Disguise Self spell. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - P
Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. ((Last updated: 11.7.2023))