by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - W
Action Type: ReactionTarget: 1 CreatureRange: 1 Tile You can thunderously rebuke attackers. When a creature within 1 tile of you that you can see hits you with an attack. The creature takes 2d8 lightning. This has a 15-minute cooldown. ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - T
When you deal lightning damage to a creature, you can also push it up to 2 tiles away from you. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, You gain restrain immunity. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - D
Thunder Step Gust of Wind Shatter Chain Lightning Earthquake Insect Plague Upon Mastery: Foresight ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: 1 CreatureRange: 20 Tiles You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.On a successful attack that deals lightning or thunder damage, you may use your Channel Divinity to deal an extra 25...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12. ((Last updated:...