by Old Guard RP | Oct 27, 2022 | Class Abilities, Class Abilities - S
You’ve created a star chart as part of your heavenly studies. Your star chart is a roleplay feature, you decide what it is. Because of this map, you have these benefits: You know the Shocking Grasp cantrip. You have the Guiding Bolt spell. ((Last updated:...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - F, Skills & Traits
Every 10 days the Lycan is required to shift. Stats are granted upon the first shift with a 10 day timer, after which the stats fall off. There is no resisting, no cages and it must play to alignment of the Lycan. Examples: The Werebear may search its lands in search...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - S, Skills & Traits
The werebeast can use its action to polymorph into a beast-humanoid hybrid or into a beast, or back into its true form, which is humanoid. Its statistics are the same in each form. In beast or hybrid form a Werewolf and Werebear receives +1 AC from natural armor. Any...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - N, Skills & Traits
Vampires are required to feed and satisfy the blood hunger within. This must occur at regular intervals of every 10 days. The set stats are given during the first feeding. Not feeding, means a loss of your vampiric powers until you feed once more. After 11 days the...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - V, Skills & Traits
– Forbiddance: The vampire can’t enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings. – Water: The vampire takes 20 acid damage when it ends its turn in...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - V, Skills & Traits, xOLD-Boons/Banes
Vampires are inherently Resistant to Necrotic Damage; Bludgeoning, Piercing, and Slashing from Non-magical Attacks. ((Last updated: 21.8.2025))