by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: Self You gain a bonus to your initiative equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 2 tiles, which lasts until the end of that turn. You can make one additional weapon...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: ReactionTarget: Self; Range: Self Upon Mastery, when you take damage from an attack, you can use this feature to gain resistance against that attack. Limited to one attack per turn. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: SelfRange: 1 tile Upon Mastery, you gain the ability to blink through planes before making an attack, teleporting 1 tile away. If you attack at least two different creatures with the attack action, you can make one additional red attack...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
This player is a master of tracking, possessing the ability to read the land and track movements of a target of his or her choosing. They may track a chosen target to a rough location or potentially their home base. If another Player wishes to assist with tracking,...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. On Whitelist, choose an additional 1 language to match the thematic identity of your favored enemy’s language You also gain an Advantage in Tracking your Favored...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
You can draw on the mystical power of night to make your movements incapable of restraint. You gain restrained immunity. ((Last updated: 11.7.2023))