by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - V
Action Type: Standard ActionTarget: 1 CreatureRange: 10 Tiles The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) an advantage on the next initiative roll the creature makes. This benefit ends...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - C
Action Type: Standard ActionTarget: 1 CreatureRange: 10 Tiles You can use your Channel Divinity to refresh your allies with soothing twilight. You present your holy symbol, granting the target protection from fear and charm for 30 minutes Heals target for hit points...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - I
Your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. ((Last updated: 11.7.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - C
Action Type: Free ActionTarget: 1 CreatureRange: 1 Tile. You can use Channel Divinity to destroy another creature’s life force by touch. When you hit a creature with a melee weapon attack, you can use Channel Divinity to deal 39 points of necrotic damage to the...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. ((Last updated: 11.7.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - B
When you use the Disciple of Life feature, heal yourself for the same bonus hit points restored to the creature you initially healed. ((Last updated: 11.7.2023))