by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - A
Action Type: GeneralTarget: 10 creaturesRange: 20 tiles All undead must roll a WIS saving throw, DC 15, against you at the start of its turn. If they fail the saving throw they must choose a different target or miss their attack. Area of Effect spells bypasses this....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
You gain resistance to Psychic damage, and cannot be communicated with telepathically unless you allow it. ((Last update: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: Self You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d5 to your roll. This has a 4-hour cooldown. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - H
Action Type: Bonus ActionTarget: 1 creatureRange: Varies When you hit a creature with an attack or spell as a bonus action, once per day, you banish your target for one turn to the lower planes of hell, causing 5d10 Psychic damage. This has a Twenty-hour Cooldown....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
You begin to take on characteristics of your patron’s kind. You gain resistance to Magic. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - P
Action Type: GeneralTarget: Self After a long rest, +2 to all Saving Throws for four hours. ((Last updated: 11.12.2023))