by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - F
Action Type: MovementTarget: Self Every time you land a successful melee attack, you may move an additional 2 tiles (limited to once per turn.) ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
You know the Thieves’ Cant language. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: FreeTarget: 1 creatureRange: 10 tiles. Once per round, if you land a melee or ranged attack against an exposed, stunned, prone, or blind target, you can use your Sneak Attack for additional damage. 5d6 base, 7d6 after mastery. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - A
Action Type: GeneralTarget: 10 creaturesRange: 20 tiles All undead must roll a WIS saving throw, DC 15, against you at the start of its turn. If they fail the saving throw they must choose a different target or miss their attack. Area of Effect spells bypasses this....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
You gain resistance to Psychic damage, and cannot be communicated with telepathically unless you allow it. ((Last update: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: Self You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d5 to your roll. This has a 4-hour cooldown. ((Last updated:...