by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: SelfRange: 10 tiles. You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 10 tiles to an unoccupied space you can see that is also in dim light or...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: Self Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 15). On a success, you instead drop to 1 hit point. You...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
Action Type: Free ActionTarget: 10 creaturesRange: 20 Add +10 hit points to whoever you heal whenever you cast a healing spell. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - F
Action Type: Bonus ActionTarget: Self Gain +2 Spell bonus and +2 to all Saving Throws for 15 minutes. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - M
As a sorcerer, you have access to the following metamagics that you can use to augment your spells Heightened Spell: Action Type: Free ActionTarget: Self You can spend 3 sorcery points to add +2 to spell bonus for this turn Empowered Spell: Action Type: Free...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W, Racial Abilities - W
After casting a spell, roll a 1d6. If you roll a 1, then roll a 1d20 from the Wild Magic Surge table to create a magical effect. Wild Magic Table 1-2Restore 2d10 Hit points.3-4A unicorn appears a single tile away from you, then immediately vanishes.5-6You cast...