by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - R
You gain a +2 in Athletics and Acrobatics. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - R
Action Type: ReactionTarget: Self Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - R
Action Type: Free ActionTarget: 1 CreatureRange: 10 Tiles. When you cast a necromancy spell that normally targets only one creature, the spell deals an extra 2d6 damage. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - R
Action Type: Bonus ActionTarget: Self When you activate this ability as a bonus action, you gain an extra Red attack for your current turn, at the cost of -2 to Attack bonus for 2 minutes. This has a 30-Minute Cooldown ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - R
When you critically fail an initiative roll (rolling a 1) your roll is replaced with a natural 20. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - R
Action Type: ReactionTarget: 1 CreatureRange: 1 Tile When you take damage from a creature that is within 1 tile of you, you can use this feature to make a melee weapon attack against that creature. ((Last updated: 11.12.2023))