by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Standard ActionTarget: 1 creatureRange: 15 tiles You gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a creature you choose within 15 tiles, where it erupts into...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: 1 creatureRange: 1 tile You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: ActionTarget: Self At the cost of an action, you can remove a single Charm or Frightened effects. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: SelfWhen under half of your hit points, you gain +10 hit points at the start of each turn. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, your bonus damage increases to +3. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: SelfRange: Self You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain 25 hit points. This has a 4-hour Cooldown ((Last updated:...