by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: ReactionTarget: 1 CreatureRange: 5 Tiles The guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 5 tiles of you takes damage, you can use this feature to heal...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Standard ActionTarget: Self You gain the ability to channel magic into your spores. As an action, instead of turning into a beast, you gain 65 total hit points. While this feature is active, you gain the following benefits: When you deal your Halo of...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Your Halo of Spores radius is increased to 5 tiles. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: GeneralTarget: Self Wizards:You recover half of your spell pool after a short rest. (Use this feature after you have pressed the “Short Rest” button.) Arcane Master: You gain full SP at Mastery ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, You gain restrain immunity. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12. ((Last updated:...