by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: FreeTarget: 1 creatureRange: 10 tiles. Once per round, if you land a melee or ranged attack against an exposed, stunned, prone, or blind target, you can use your Sneak Attack for additional damage. 5d6 base, 7d6 after mastery. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
When you roll your 1d6, for Wild Magic Surge, on damage spells if the dice lands on 6, add that number to your spell. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: SelfRange: 10 tiles. You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 10 tiles to an unoccupied space you can see that is also in dim light or...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: Self Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 15). On a success, you instead drop to 1 hit point. You...