by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - V
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage, this trait doesn’t function at the start of the vampire’s next turn.
by Cam | Dec 5, 2023 | Class Abilities, Class Abilities - V
Multiattack Action Type: Standard ActionTarget: 1 creature The vampire makes two attacks, only one of which can be a bite attack. Vampire Charm (Must be fed to use): You attempt to charm a target. They must make a DC17 Wis saving throw or be charmed for 24 hrs, or...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - V
You can’t be tracked by nonmagical means unless you choose to leave a trail. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - V
Upon mastery, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes 4d6 force damage. Must be used immediately after Spirit Shield, and is only usable on the target that dealt...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - V, xOLD-Boons/Banes
– Forbiddance: The vampire can’t enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings. – Water: The vampire takes 20 acid damage when it ends its turn in...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - V, Racial Abilities, Racial Abilities - M, xOLD-Boons/Banes
Vampires are inherently Resistant to Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks ((Last updated: 12.5.2023))