Telekinesis

Telekinesis

Action Type: Standard ActionTarget: 1 CreaturesRange: 5 TilesComponents: V, S (No Gem)Duration: 30 MinutesClasses: Bard-College of Lore, Sorcerer-Aberrant Mind, Warlock-Pact: Great Old One, Wizard Description:You gain the ability to move or manipulate creatures or...
Telekinesis

Steel Wind Strike

Action Type: Standard ActionTarget: 5 CreatureRange: 5 TilesComponents: S, M – 2 Red Gems, 1 Blue GemDuration: InstantaneousClasses: Master: Ranger Description:You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five...
Telekinesis

Hold Monster

Action Type: Standard ActionTarget: 1 CreatureRange: 8 TilesComponents: V, S, M – 3 Blue Gems Duration: 2 turnsClasses: Bard, Cleric-Forge, Cleric-War, Master: Druid-Circle of the Land, Paladin-Oath of conquest, Paladin-Oath of Vengence, Sorcerer, Wizard...
Telekinesis

Conjure Volley

Action Type: Standard ActionTarget: AoE Range: 15 TilesComponents: V, S, M – 3 Red GemsDuration: InstantaneousClasses: Master: Ranger Description:You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose...
Remove Curse

Remove Curse

Action Type: Standard ActionTarget: 1 CreatureRange: 1 TileComponents: V, S (No Gem)Duration: InstantaneousClasses: Fighter-Eldritch Knight, Paladin, Warlock, Wizard-Bladesinging Description:At your touch, all curses affecting one creature or object end. If the object...
Remove Curse

Cure Wounds

Action Type: Standard ActionTarget: 1 CreatureRange: 1 TileComponents: V, S (No Gem)Duration: InstantaneousClasses: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer-Divine Soul Description:A creature you touch regains a number of hit points equal to 3d8 + your...