by Old Guard RP | Dec 16, 2024 | Racial Abilities, Racial Abilities - C, Skills & Traits
You were created to have remarkable fortitude, represented by the following benefits: You are immune to poisoned damage and the poisoned condition. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic...
by Old Guard RP | Dec 16, 2024 | Racial Abilities, Racial Abilities - K, Skills & Traits
You have a +2 to Deception and Slight of Hand. ((Last updated: 12.16.2024))
by Old Guard RP | Dec 16, 2024 | Racial Abilities, Racial Abilities - M, Skills & Traits
You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. ((Last updated: 12.16.2024))
by Old Guard RP | Sep 23, 2024 | Class Abilities, Class Abilities - W, Skills & Traits
Due to a lifetime of research and study a wizard can select one extra language. ((Last updated: 9.23.2024))
by Aspara | Sep 23, 2024 | Class Abilities, Class Abilities - F, Skills & Traits
Due to a deeper understanding of magic wizards have a +1 bonus to their spell DC and a +5 on their ritual rolls. ((Last updated: 9.23.2024))
by Old Guard RP | Sep 12, 2024 | Ritual, Spells, Spells - R
School: NecromancyCasting Time: 1 hourRange: TouchComponents: V S M (10 Obsidian Gems and 50 Silver)Duration: InstantaneousClasses: Whispers Bard, Death Cleric, Spore Druid, Oathbreaker Paladin, Shadow Magic Sorcerer, Undying Warlock, Necromancer Wizard...