by Old Guard RP | Nov 3, 2023 | Spells, Spells - H
Action Type: Bonus ActionTarget: 1 CreatureRange: 8 TilesComponents: V, S, M – 1 Blue GemDuration: InstantaneousClasses: Warlock Description:You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic...
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - F
When you damage a creature with an attack or a spell, and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals 17. Four-Hour Cooldown. ((Last updated:...
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Attack damage modifier. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - M
As a bonus action, you can jump up to four foundations or four tiles high. Four-Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - H
You gain the Disguise Self and Hex spell. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - L
You gain a +2 to your Dexterity Saving throw. ((Last updated: 11.3.2023))