by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: 1 CreatureRange: 20 Tiles You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.On a successful attack that deals lightning or thunder damage, you may use your Channel Divinity to deal an extra 25...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Upon Mastery, you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12. ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: SelfYour blessed affinity with fire and metal becomes more powerful:You gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Your blessings of the forge grants you special abilities: You gain resistance to fire damage. While wearing heavy armor, you gain a +1 bonus to AC. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - D
Identify Searing Smite Heat Metal Magic Weapon Fire Storm Hold Monster Upon Mastery: Foresight ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - R
Action Type: Free ActionTarget: 1 CreatureRange: 10 Tiles. When you cast a necromancy spell that normally targets only one creature, the spell deals an extra 2d6 damage. ((Last updated: 11.12.2023))