Undead Steed (Ritual)

Undead Steed (Ritual)

School: NecromancyCasting Time: 10 minutesRange: TouchComponents: V, S, M, (10 obsidian gems, 1 normal horse of any kind)Duration: PermanentClasses: Wizard-School of NecromancyDescription:Reanimate a slain horse, raising it to undeath as your own undead...
Dawn

Dawn

Casting Time: standard actionRange: 10 FoundationsTarget: AoEComponents: V S MDuration: 4 turnsClasses: Cleric, Wizard, Bard-LoreDescription:The light of dawn shines down on a location you specify within range. Until the spell ends, a 5 tile radius of bright light...
Vampiric Regeneration

Misty Escape

When a vampire drops to 0 hit points outside its coffin, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If the vampires can’t transform, they are downed....
Vampiric Attacks

Vampiric Attacks

 Multiattack Action Type: Standard ActionTarget: 1 creature The vampire makes two attacks, only one of which can be a bite attack. Vampire Charm (Must be fed to use): You attempt to charm a target. They must make a DC17 Wis saving throw or be charmed for 24 hrs, or...
Afflicted Story Paths

Afflicted Story Paths

Afflicted Story Paths Becoming a Werewolf or a Vampire can be an exciting adventure, but also a dangerous one. Let me tell you about the three story paths you can take as an afflicted: Joining the Verdant Circle, Obsidian Chapel, or remaining Unaligned. To be...