by Old Guard RP | Jan 4, 2024 | Ritual, Spells, Spells - U
School: NecromancyCasting Time: 10 minutesRange: TouchComponents: V, S, M, (10 obsidian gems, 1 normal horse of any kind)Duration: PermanentClasses: Wizard-School of NecromancyDescription:Reanimate a slain horse, raising it to undeath as your own undead...
by Old Guard RP | Dec 9, 2023 | Spells, Spells - D
Casting Time: standard actionRange: 10 FoundationsTarget: AoEComponents: V S MDuration: 4 turnsClasses: Cleric, Wizard, Bard-LoreDescription:The light of dawn shines down on a location you specify within range. Until the spell ends, a 5 tile radius of bright light...
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - V
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage, this trait doesn’t function at the start of the vampire’s next turn.
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - M
When a vampire drops to 0 hit points outside its coffin, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If the vampires can’t transform, they are downed....
by Cam | Dec 5, 2023 | Class Abilities, Class Abilities - V
Multiattack Action Type: Standard ActionTarget: 1 creature The vampire makes two attacks, only one of which can be a bite attack. Vampire Charm (Must be fed to use): You attempt to charm a target. They must make a DC17 Wis saving throw or be charmed for 24 hrs, or...
by Old Guard RP | Dec 5, 2023 | Class Abilities
Afflicted Story Paths Becoming a Werewolf or a Vampire can be an exciting adventure, but also a dangerous one. Let me tell you about the three story paths you can take as an afflicted: Joining the Verdant Circle, Obsidian Chapel, or remaining Unaligned. To be...