by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - S
Gain a +2 to Intimidation. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - K
When you deem it thematically appropriate, roll a 1d6 on the memories table to determine what type of memory from your past returns to you. An alternative ruling for this feature is to simply select the category of memory you wish to have returned. You recall a...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - D
You don’t need to breathe. This is for Reborn ONLY:You have escaped death, a fact represented by the following benefits: You have resistance to Poison and Disease. You have an advantage on death-saving throws. You don’t need to eat, drink, or breathe. You don’t...
by Old Guard RP | Jun 8, 2022 | Spells, Spells - D
Action Type: Standard ActionTarget: AoERange: 7 TilesComponents: V, M – 1 Green GemDuration: 10 roundsClasses: Bard-College of Whispers, Druid-Circle of the Land, Fighter-Eldritch Knight, Paladin-Oathbreaker, Sorcerer, Warlock, Wizard Description:Magical...
by Old Guard RP | Jun 8, 2022 | Spells, Spells - W
Action Type: Standard ActionTarget: AoERange: 12 TilesComponents: V, M – 4 Red GemsDuration: InstantaneousClasses: Druid, Wizard Description:A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 2-tile radius, 5-tile...
by Old Guard RP | Jun 7, 2022 | Spells, Spells - B
Action Type: Bonus ActionTarget: 1 CreatureRange: 1 TileComponents: V (No Gem)Duration: 4 RoundsClasses: Bard-College of Valor, Paladin, Warlock-Pact: Hexblade Description: Following a successful weapon hit, the attack deals an extra 2d6 radiant damage to the target,...