by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - O
You extend your ki into the weapons you hold, granting you the following benefits. Magic Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Action Type: Bonus...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - P
Action: Bonus ActionTarget: 1 targetRange: 1 tile When you take the Attack action on your turn and hit a target with a kensei weapon, you can use a bonus action to pummel the target, dealing an additional 1d4 bludgeoning damage. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - L
Action Type: Free ActionTarget: SelfWhen you’re prone, you can stand up and still move 1 tile. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: ActionTarget: Self You can move in sudden, swaying ways. You gain +2 AC for 30 mins. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: ActionTarget: Self As an action, you always seem to get a lucky bounce at the right moment. You gain a +2 to Attack Bonus and a +2 to all Saving Throws, for the cost of 2 ki points. The effect lasts 30 minutes. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - O
Action Type: Free ActionTarget: 1 creatureRange: 1 tile. You can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that...