by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
When you roll your 1d6, for Wild Magic Surge, on damage spells if the dice lands on 6, add that number to your spell. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: Free ActionTarget: Self You again a +1 to spell bonus/spell damage that lasts for 1 minute. After casting a spell when using this ability, roll on the Wild Magic Surge table. This has a 20-hour Cooldown ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - B
Action Type: Free ActionTarget: Willing CreatureRange: 10 tiles You can grant a friendly/willing target a +2 to Attack/Spell bonus. Lasts for 1 minute. This has a 20-hour Cooldown ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
You gain an additional 13 hit points and, upon Mastery another 4. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. Your Base AC is increased from 10 to 13 when you are unarmored. ((Last updated: 12.22.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D, Racial Abilities, Racial Abilities - D
You are distantly related to a particular kind of dragon. You can speak, read, and write Draconic. Additionally, whenever you interact with Draconic DMNPCs, you gain an Advantage on all Charisma-based skill checks, if the DM allows. You may also choose a type of...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: SelfRange: 10 tiles. You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 10 tiles to an unoccupied space you can see that is also in dim light or...