by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: ReactionTarget: Self; Range: Self Upon Mastery, when you take damage from an attack, you can use this feature to gain resistance against that attack. Limited to one attack per turn. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: SelfRange: 1 tile Upon Mastery, you gain the ability to blink through planes before making an attack, teleporting 1 tile away. If you attack at least two different creatures with the attack action, you can make one additional red attack...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
This player is a master of tracking, possessing the ability to read the land and track movements of a target of his or her choosing. They may track a chosen target to a rough location or potentially their home base. If another Player wishes to assist with tracking,...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. On Whitelist, choose an additional 1 language to match the thematic identity of your favored enemy’s language You also gain an Advantage in Tracking your Favored...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
You can draw on the mystical power of night to make your movements incapable of restraint. You gain restrained immunity. ((Last updated: 11.7.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - V
Action Type: Standard ActionTarget: 1 CreatureRange: 10 Tiles The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) an advantage on the next initiative roll the creature makes. This benefit ends...