by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - H, Skills & Traits
When met with even odds (1v1, 2v2, etc), this race will not stand down from a fight. Cowardice is repulsive to them, and the thought of fleeing even odds would turn their stomach. ((Last updated: 4.2.2025))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - E, Skills & Traits
The eldercross is a living garland forming from the temples and wraps around the back of the hexblood’s head, holding features of the hag whose magic corrupted them. The Eldercross cannot be hidden outside of magic. And it will regrow if removed after 3 IRL days....
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - S
You have a -2 to Attack Bonus and a disadvantage on Perception checks when in direct sunlight. ((Last updated: 11.2.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - P
You are immune to poison damage and the poisoned condition. ((Last updated: 11.2.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - F
You have a +2 movement buff to movement. To use this speed, you can’t be wearing medium or heavy armor. Please Note: If the target is drawn into a PvP intent, they must land whether for dice or for mechanical. ((Last updated: 8.26.2024))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - N
Innately magical, Hengeyokai can easily learn, access, and wield arcane magic. They see no shame in using magic such as shadow magic, even finding appeal in its power to trick and deceive. They gain the below cantrips: Firebolt Frostbite Shocking Grasp Thunderclap...