by Old Guard RP | Feb 5, 2025 | Racial Abilities, Racial Abilities - C, Skills & Traits
You have a +2 to Con saves and +10 HP ((Last updated: 2.4.2025))
by Old Guard RP | Dec 16, 2024 | Racial Abilities, Racial Abilities - C, Skills & Traits
You were created to have remarkable fortitude, represented by the following benefits: You are immune to poisoned damage and the poisoned condition. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic...
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
You gain the Tidal Wave spell. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
A child of the sea, you can call on the magic of elemental air and water. You gain Gust of Wind and Tidal Wave spells. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
You gain proficiencies with medium armor and shields. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
Because of your claws, you can climb three foundations. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Attack modifier, instead of the bludgeoning damage normal...