by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Attack damage modifier. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - M
As a bonus action, you can jump up to four foundations or four tiles high. Four-Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - H
You gain the Disguise Self and Hex spell. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - L
You gain a +2 to your Dexterity Saving throw. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - L
You have a +2 to Perception rolls. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - H
You gain a +3 to initiative rolls. ((Last updated: 11.3.2023))