by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - D
You have proficiency with the battleaxe, handaxe, light hammer, and Warhammer ((Last updated: 11.2.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - D
You gain the Invisibility spell, it cannot be used in direct sunlight. Twenty Hour Cooldown. ((Last updated: 11.2.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - M
You have + 2 to CON/WIS/INT/CHA Saving Throws. ((Last updated: 11.2.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
Because of your claws, you can climb three foundations. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Attack modifier, instead of the bludgeoning damage normal...
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - I
You roll any intimidation of persuasion checks at Advantage. ((Last updated: 11.2.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - H
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ((Last updated:...