by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - C, Racial Abilities, Racial Abilities - C, xOLD-Boons/Banes
This character has access to bat shapeshifting (flight). This creature’s natural abilities allow them to see in the dark. Vampires cannot take on the bat form when in Sunlight. ((Last updated: 9.12.2024))
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - M
Hobgoblins were warriors by nature and preferred martial combatants to those who drew on magic. You gain martial proficiencies. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - S
Gain a +2 to Intimidation. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - K
When you deem it thematically appropriate, roll a 1d6 on the memories table to determine what type of memory from your past returns to you. An alternative ruling for this feature is to simply select the category of memory you wish to have returned. You recall a...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - D
You don’t need to breathe. This is for Reborn ONLY:You have escaped death, a fact represented by the following benefits: You have resistance to Poison and Disease. You have an advantage on death-saving throws. You don’t need to eat, drink, or breathe. You don’t...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D, Racial Abilities, Racial Abilities - D
Action Type: Standard ActionTarget: AoERange: 4 tiles Once a day, the caster can attempt to open their awareness to detect such forces in a square of 4 tile radius centered on the Paladin. Any Undead, Celestial, and fiends within range must roll a Wis saving throw....