by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D, Racial Abilities, Racial Abilities - D
Action Type: Standard ActionTarget: AoERange: 4 tiles Once a day, the caster can attempt to open their awareness to detect such forces in a square of 4 tile radius centered on the Paladin. Any Undead, Celestial, and fiends within range must roll a Wis saving throw....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D, Racial Abilities, Racial Abilities - D
You are distantly related to a particular kind of dragon. You can speak, read, and write Draconic. Additionally, whenever you interact with Draconic DMNPCs, you gain an Advantage on all Charisma-based skill checks, if the DM allows. You may also choose a type of...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W, Racial Abilities - W
After casting a spell, roll a 1d6. If you roll a 1, then roll a 1d20 from the Wild Magic Surge table to create a magical effect. Wild Magic Table 1-2Restore 2d10 Hit points.3-4A unicorn appears a single tile away from you, then immediately vanishes.5-6You cast...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - C, Skills & Traits
Aarakocra do not feel comfortable underground or in enclosed spaces, filling them with unease. At the start of PVP, roll a wisdom saving throw with a DC of 16. If passed, the Aarakocra conquered their fear. If it fails, they cannot fly during the PVP. ((Last updated:...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - H, Skills & Traits
When met with even odds (1v1, 2v2, etc), this race will not stand down from a fight. Cowardice is repulsive to them, and the thought of fleeing even odds would turn their stomach. ((Last updated: 4.2.2025))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - E, Skills & Traits
The eldercross is a living garland forming from the temples and wraps around the back of the hexblood’s head, holding features of the hag whose magic corrupted them. The Eldercross cannot be hidden outside of magic. And it will regrow if removed after 3 IRL days....