by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - E
You gain a +5 to History regarding anything aquatic. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
A child of the sea, you can call on the magic of elemental air and water. You gain Gust of Wind and Tidal Wave spells. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - C
You gain proficiencies with medium armor and shields. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - S
Once per day, you gain a +2 to Attack Bonus for 30 minutes. Twenty Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Twenty Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - G
You have +2 to INT/WIS/CHA saving throws. ((Last updated: 11.3.2023))