by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
You know the Produce Flame cantrip and the Burning Hands spell. ((Last updated: 11.6.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Twenty Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - R
You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Attack damage modifier. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 2, 2023 | Racial Abilities, Racial Abilities - R
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts 1 minute or until you end it as a bonus...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - R
Being the life of the party and the seeker of entertainment almost assures clothes will be smitten by the satyr. You gain a +2 to Performance and Persuasion Rolls. ((Last updated: 11.3.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - R
A Harengon can attempt to reposition themselves by using their powerful legs. As a bonus action, you can jump up to four foundations or four tiles high. Four-Hour Cooldown. ((Last updated: 11.3.2023))