by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - S
You can focus yourself and occasionally shrug off injury. When you take damage, you can roll a d12 + your constitution modifier and reduce the damage by that total. Four-Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - S
You can see in dim light within 20 foundation of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ((Last updated: 11.2.2023))
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - S
You gain an advantage on History checks pertaining to stoneworks. ((Last updated: 11.2.2023))
by Old Guard RP | Jun 30, 2022 | Racial Abilities, Racial Abilities - S, xOLD-Boons/Banes
The werebeast can use its action to polymorph into a beast-humanoid hybrid or into a beast, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. In beast or hybrid form a werebeast receives +1 AC from natural...
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - S
Gain a +2 to Intimidation. ((Last updated: 11.3.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - S
You have a -2 to Attack Bonus and a disadvantage on Perception checks when in direct sunlight. ((Last updated: 11.2.2023))