by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - T, Skills & Traits
You plant a tree as part of your grove. Open a ticket with a picture of the tree and location. Doing so will grant a bonus of being able to heal any wounds within an hour. But any damage done to the tree itself will affect the dryad too and last twice as long. ((Last...
by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - T, Skills & Traits
This race values trinkets, coins, and baubles, collecting them wherever the opportunity arises. When presented with a downed victim after a fight, they will always steal something off of them as a trophy or to enrich themselves further. The minimum consequence that...
by Old Guard RP | Jul 25, 2024 | Racial Abilities, Racial Abilities - T, Skills & Traits
You gain access to Misty Step innately but you can only use it if you are within 4 tiles of a Tree or Large Mushroom, and you are only able to teleport to the location of that flora, disappearing from your former location and emerging from the trunk of either the tree...
by Old Guard RP | Nov 3, 2023 | Racial Abilities, Racial Abilities - T
Elves do not sleep. Instead, they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is “trance.” While meditating, you dream after a fashion; such dreams are actually mental exercises that have become...
by Old Guard RP | Nov 2, 2023 | Racial Abilities, Racial Abilities - T
You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit. ((Last updated: 11.2.2023))