Research Topics
Knowledge is power
The following research topics are what you can choose from when it comes to widen your character’s knowledge. Some of those will give to access to craft mighty items or magical potions, while others are able to enhance your own magical or physical abilities. There are also those who say, that reading the wrong book might change your very being itself. So: Be on your guard while navigating these bookshelves…
All types of research share one timer of 20 hours. This includes languages, misc such as Tavern Drinks, and advanced profession research. If you research 1 of these, they will all go on the cooldown of 20 hours. Note 3 DC failures will result in 1 success, persistence is key.
((Last updated: 12.2.2023))
Available Books on Research Topics
Just one book before bed time
Alchemy
DC 16
The alchemist is the master of alchemy, using extracts to grant him great power, and bombs to destroy his enemies. An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace.
Learned by: Research rolls at the appropriate trainer. Speak to your profession NPC for help!
Effects
This research unlocks the ability to craft all potions listed on the respective potions list.
Arcane Smithing
DC 18
An Arcane Smithy is typically a blacksmith who has taken an interest in magic. By imbuing their metalworks with magical power, the one wielding them is sure to become a force to be reckoned with. Crafting fearsome weapons to creating magic items can be the difference between life and death. Such items grant capabilities a character could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways.
Learned by: Research rolls at the appropriate trainer. Speak to your profession NPC for help!
Effects
This research unlocks the ability to craft all magical items listed on the respective craftable items list.
Exotic Steeds
DC 16
A beast tamer’s profession is not an easy one; Learning to bend the wills of creatures is a skill hard to learn, but useful once obtained. Those beast tamers who have mastered the art have found within themselves the profound desire to try their hand at taming even more exotic creatures. Whether they be beasts of Toril or beasts from other planes of existence, those who have learned to master Exotic Steeds have been able to bend such creatures to their will.
Learned by: Research rolls at the appropriate trainer. Speak to your profession NPC for help!
Effects
This research unlocks the ability to Exotic Steeds
Languages
Exotic DC 15
Common DC 10
With so many languages in the world, it’s easy to get lost in the sea of fantastical knowledge of learning dialects and new words. There are many different races and creatures in the world, and learning how to interact with them would make fun for finding friends, or finding enemies among those thought of as friends. Book enjoyers of the land, many scripts and texts often overlap, reflecting how symbols between languages have been standardized in their written form. Learn a new language today!
Learned by: Research rolls at the research NPC.
Effects
Please see our Language list here!
Magical Tavern Drinks
DC 8
Who said that serving drinks isn’t something you can study? Well, apparently you can. And by doing so you’ll learn that a drink is not just something to pour out an ale keg, but something that requires a finite amount of craftsmanship on its own.
Some say, that there’s nothing magical about these drinks, others praise them to be the best you can get – even better than the fabled Dwarven beer. (Though this is something the beard mumblers would never let go undiscussed of course)
Learned by: Research rolls at the research NPC.
Effects
This research unlocks the ability to craft all magical tavern drink listed on the respective magical tavern drinks list.