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((Last updated:   7.15.2025))

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Season-5-Map (Current Map)

Impiltur

Season-5-Lore (Current Setting)

Story

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Prologue:  In 1385, the last King of Impiltur Imbrar passed away, the last of the Heltharn Dynasty with no recorded heirs etched into the scrolls of history, thus leaving the once great land of Impiltur in the hands of the Grand Council to rule for the next century. It would take two decades for the mourning people to begin to loosely accept the rule of the Grand Council, considered by many to be lesser days of rule with the council regularly questioned and tested, desperately seeking to uphold the king’s law whilst battling with corruption from within – largely at the hands of opportunistic cults.

But the greatest test for the council and Impiltur would emerge from foreign lands with the emergence of a tyrant bent on conquering Impiltur. Malakan the Cruel earned his reputation following a campaign of fear and blood in the rich lands of the Moonsea, galvanising bandits and raiders as his forces assaulted settlements and plundered riches. It was said by all that Malakan was ceaseless in his desires and coveted challenge; despite all that he had laid claim to in the Moonsea, there was no one there who could challenge him nor sate his greed for power and wealth. After conquering many settlements in the Moonse, his gaze would turn to Impiltur after his threats and demands were dismissed by the Grand Council.

What followed in the months after was the beginning of a bloody war that shattered Impiltur and divided its people. Malakan and his forces marched from the north, burning and conquering anything they came across. Initially, the Grand Council was slow to rally to the oncoming threat, but ultimately, the Impilturan army met Malakan’s forces in those frigid wastes and broke their advance. Malakan’s forces were sent into retreat, but the loss to the Impilturan Army was not insignificant.

Despite this victory, the war would continue for two devastating years. The worst of it came as Malakan’s cunning turned the war soundly in his favour – The Battle of Lyrabar Bay – With much of the army defending the north, Impiltur was ill-prepared for an assault on the capital from the sea. The result was most of the Impilturn fleet destroyed and foundational damage to the city itself, which was eventually abandoned for good, as the damage was so severe that the city itself slipped into the bay beneath the waves.

From that moment, Impiltur found itself on the back foot. The bloodiest days of the war followed as the Impilturan army found itself outflanked and stretched to defend its ever-dwindling territory. The war would wage on for five more years until the unexpected and mysterious death of Malakan saw his forces fall to infighting and disorder, as the tyrant hadn’t trusted any man enough to name a clear second in command. Each of his generals thought themselves his true successor, and through their own pride dashed themselves on a diminished, but still unified Impilturan Army.

Despite this victory, Impiltur was left a devastated land, its people fractured and scattered. The Grand Council struggled to maintain order; many blamed them for the war ,whilst others celebrated their victory.

Season 5 Story:  It has been seven years since Malakan’s bloody war. Even with the tyrant now long dead, Impiltur has scarcely recovered. The dead yet outnumber the living, and many ruined settlements have still to be rebuilt. Even the remains of Lyrabar have sunk into the sea, so damaged were its foundations.

With the death of King Imbrar a century ago, many have waited for the emergence of an heir to return Impiltur to its former glory. Some look to the Grand Council for continued guidance, thankful to them for bringing them out of Malakan’s dark years of war with a victory hard fought for. Yet some have grown discontent with the Council’s seeming weakness and are eager to look for other solutions. Others, those not of Impiltur at all, now look on the broken land as ripe for the taking, with hungry eyes that would make Malakan proud.

In the years since the war, the Council has tried and failed to establish unity in Impiltur again. Skirmishes over land and foreign influences have led some regions to secede from Impilturan control and sapped the already weakened army’s strength. The people of Impiltur have little choice but to throw their lot behind whoever seems the most likely to guard their lives and perhaps restore some semblance of control to the land.

Season-4-Map

Halruaa

Halruaa

Season-4-Lore

Lore in this Season

Story

The year is 1495 DR, the Year of the Tyrant’s Pawn, in the land of Halruaa.  Halruaa was once a land of magic, renowned for its electrum mines and its Haerlu wine.  The fabled, quiet, and wealthy magocracy was justly depicted as full of wonder.  Created by archwizards foreseeing the fall of Netheril, Halruaa combined peace and harmony with the magic powers of their ancestors, but without the taint of their ambitions.

During the Spellplague, Halruaa was seemingly destroyed.  In truth, however, to save their realm, Halruaan wizards shifted the kingdom into Abeir.  When the Spellplague ended a century later, Halruaa was returned to Toril as part of the Second Sundering

Halruaa returned much changed.  It had less magic, less wealth, and less population, but it was still protected.  Even without a standing army, the returned Halruaa was protected by wand-wielding mounted militia.  The most powerful wizards of the country were now known as arch lords – reclusive mage men and women who hoarded magic knowledge, treasure, and automatons.  The arch lords were ready to use their magic stockpiles to defend Halruaa from enemies, new and old, and could stand tall against usurpers such as Thay or the Zhentarim.  On a local scale, Halruaan communities were governed by septars, who were in charge of magical resources and the law.  Post return, Halruaa returned to its mining operations and producing goods the nation was famed for before the Spellplague.  Magic was studied and respected, but never trusted, nor used mindlessly.  Soon after, Halruaa restored its political relations, and trade, and dispatched envoys to Waterdeep, Ormpur, and Tashalar.

Now, 15 years after Halruaa returned to Toril, the country is becoming more stable.  It is nowhere near as wealthy or magical as it once was and the Halruaans still hold a careful respect for magic.  As well it is far more open to outsiders due to trade routes and the slow, careful resurgence of Skyship merchants. Where once the country would not even let certain outsiders in, now they welcome most, granted with a wary eye.  Halruaa managed to get back on its feet after such a tragedy, but still the scars of the past linger in the land.