When using boons and failing the roll, roll a 1d20, if, between 11 and 20, nothing happens. 1 to 10, you must follow the chart below.

1-3You have pushed 4 foundations away from your nearest enemy.
4-6If you win the fight, you can only give skirmish consequences.
7-9Shatter your bond to magic and your inner strength, blocking you from using your spells or abilities for 24 hours.
10Immediately gain the injured status and are weakened. This changes your PVP intent from Join, to flee, and you must flee