When using boons and failing the roll, roll a 1d20, if, between 11 and 20, nothing happens. 1 to 10, you must follow the chart below.
|1-3||You have pushed 4 foundations away from your nearest enemy.|
|4-6||If you win the fight, you can only give skirmish consequences.|
|7-9||Shatter your bond to magic and your inner strength, blocking you from using your spells or abilities for 24 hours.|
|10||Immediately gain the injured status and are weakened. This changes your PVP intent from Join, to flee, and you must flee|