by Old Guard RP | Jun 8, 2022 | Spells, Spells - D
Action Type: Standard ActionTarget: AoERange: 7 TilesComponents: V, M – 1 Green GemDuration: 10 roundsClasses: Bard-College of Whispers, Druid-Circle of the Land, Fighter-Eldritch Knight, Paladin-Oathbreaker, Sorcerer, Warlock, Wizard Description:Magical...
by Old Guard RP | Jun 8, 2022 | Spells, Spells - W
Action Type: Standard ActionTarget: AoERange: 12 TilesComponents: V, M – 4 Red GemsDuration: InstantaneousClasses: Druid, Wizard Description:A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 2-tile radius, 5-tile...
by Old Guard RP | Jun 7, 2022 | Spells, Spells - B
Action Type: Bonus ActionTarget: 1 CreatureRange: 1 TileComponents: V (No Gem)Duration: 4 RoundsClasses: Bard-College of Valor, Paladin, Warlock-Pact: Hexblade Description: Following a successful weapon hit, the attack deals an extra 2d6 radiant damage to the target,...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
While holding your Kensei weapon you may add 1 AC temporarily, this also makes you immune to disarming effects. 20 minute cooldown. ((Last updated: 9.23.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - O
You extend your ki into the weapons you hold, granting you the following benefits. Magic Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Action Type: Bonus...