by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W
Action Type: Out-of-Combat, 1 minute.Target: 1 CreatureRange: 1 Tile You learn to infuse innocent-seeming words with an insidious magic that can inspire terror. If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
When casting a ritual, you may be able to change the tide of fate by being guided by the dead. You may roll a 1d20 and add it to your ritual roll, possibly changing it from a failure, to a success. You may only use this once every 72 hours. This must be screenshotted...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Once per day add a 1d6 to either yourself or a targeted player. This can be used after a failed attempt to attempt to change the outcome.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Once per day you may attempt to call upon the spirits of the dead. They will guide you through your attempts to learn necromancy so you may further your knowledge, or they might curse you for the audacity to summon them from rest. Roll 1d5 upon the chart that follows...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - B
Action Type: Bonus ActionTarget: 1 CreatureRange: 5 Tiles You can inspire others through stirring words or music. When using this feature as a Bonus action, select yourself or a target and grant them +2 to Attack/Spell bonus. This feature lasts for 30 minutes. You...