by Old Guard RP | Nov 12, 2023 | Class Abilities, Class Abilities - C
Action Type: Standard ActionTarget: Self You can imbue one weapon that you are holding with negative energy, using your Channel Divinity. For 30 minutes you add a +2 to your Attack bonus/Attack Damage. Costs one CR. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 12, 2023 | Class Abilities, Class Abilities - C
Action: Standard Action.Target: 1 creatureRange: 10 tiles. This feature can be used to heal yourself or an ally for 2d10. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 12, 2023 | Class Abilities, Class Abilities - C
Action Type: Bonus ActionTarget: Self. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend 9 spellpool to regain 9d8 hit points. This has a 4-hour cooldown. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
Action Type: Standard ActionTarget: 1 creature, Range: 1 Tile As a PvP Consequence, you can touch a downed enemy. That creature is then charmed by you for two hours, or if the player is willing to keep the curse. They can be cured of your curse, by having the Remove...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
Upon Mastery: You gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
You gain a +4 to Survival. You can also speak, read, and write 2 additional languages of your choice. ((Last updated: 11.8.2023))