by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - M
Action Type: Bonus ActionTarget: 1 creature; Range: 8 tiles Upon mastery, When a cursed opponent falls in combat, as a bonus action; you can transfer the curse to another player. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - H
Action Type: Attack ActionTarget: 1 creatureRange: 1 tile Spellblade Strike: Strike against your enemy wielding your weapon, but using your intelligence/charisma as modifiers instead. Deals 2d6 + Spell Damage. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
Action Type: Standard ActionTarget: 1 creature, Range: 1 Tile As a PvP Consequence, you can touch a downed enemy. That creature is then charmed by you for two hours, or if the player is willing to keep the curse. They can be cured of your curse, by having the Remove...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - A
Action: Free ActionTarget: 1 creature; Range: 5 tiles Your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 5 tiles of you. You don’t need to share a language with the...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - G
You gain access to the Magic Circle ritual. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - G
Action Type: Standard ActionTarget : 1 creatureRange: 10 Tiles Upon reaching Mastery, You may speak to your patron and choose a creature, that you can see within range, and heal them for 70HP. This will void any current Blinded, Deafened, or Diseased statuses. This...