by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - V
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage, this trait doesn’t function at the start of the vampire’s next turn.
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - M
When a vampire drops to 0 hit points outside its coffin, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If the vampires can’t transform, they are downed....
by Cam | Dec 5, 2023 | Class Abilities, Class Abilities - V
Multiattack Action Type: Standard ActionTarget: 1 creature The vampire makes two attacks, only one of which can be a bite attack. Vampire Charm (Must be fed to use): You attempt to charm a target. They must make a DC17 Wis saving throw or be charmed for 24 hrs, or...
by Old Guard RP | Dec 5, 2023 | Class Abilities
Afflicted Story Paths Becoming a Werewolf or a Vampire can be an exciting adventure, but also a dangerous one. Let me tell you about the three story paths you can take as an afflicted: Joining the Verdant Circle, Obsidian Chapel, or remaining Unaligned. To be...
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - L
Multiattack Action Type: Standard ActionTarget: 1 creature Perform two weapon attacks (reds/yellows), or a bite and a claw attack. Natural Attacks: Lycans receive additional Red and Yellow natural attack options while in beast form. Lycan Spellcasting: The player can...
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - L
You are Immune to Bludgeoning, Piercing, and Slashing from nonmagical damage. You take 1/2 damage from Bludgeoning, Piercing, and Slashing from magical damage. (When damaged, you must accurately describe the immunity/resistance through roleplay. It can be flavored how...