by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - H
Action Type: Bonus ActionTarget: 1 creatureRange: Varies When you hit a creature with an attack or spell as a bonus action, once per day, you banish your target for one turn to the lower planes of hell, causing 5d10 Psychic damage. This has a Twenty-hour Cooldown....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
You begin to take on characteristics of your patron’s kind. You gain resistance to cantrips and leveled spells. ((Last updated: 1.24.2025))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - P
Action Type: GeneralTarget: Self After a long rest, +2 to all Saving Throws for four hours. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - C
Action Type: Standard ActionTarget: Undead CreatureRange: 5 tiles Upon Mastery, you gain the Command Undead spell. As an action, you can choose one undead within your line of sight, within five tiles, the creature must make a Charisma Saving throw at a DC of 13. Upon...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
When you roll your 1d6, for Wild Magic Surge, on damage spells if the dice lands on 6, add that number to your spell. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: Free ActionTarget: Self You again a +1 to spell bonus/spell damage that lasts for 1 minute. After casting a spell when using this ability, roll on the Wild Magic Surge table. This has a 20-hour Cooldown ((Last updated:...