by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - F
Action Type: Bonus ActionTarget: Self Gain +2 Spell bonus and +2 to all Saving Throws for 15 minutes. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - M
As a sorcerer, you have access to the following metamagics that you can use to augment your spells Heightened Spell: Action Type: Free ActionTarget: Self You can spend 3 sorcery points to add +2 to spell bonus for this turn Empowered Spell: Action Type: Free...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W, Racial Abilities - W
After casting a spell, roll a 1d6. If you roll a 1, then roll a 1d20 from the Wild Magic Surge table to create a magical effect. Wild Magic Table 1-2Restore 2d10 Hit points.3-4A unicorn appears a single tile away from you, then immediately vanishes.5-6You cast...
by Old Guard RP | May 23, 2022 | Class Abilities, Class Abilities - I
You gain a +1 for every Skill. (Except for Performance, Persuasion, Acrobatics and Deception. As you are already proficient with those skills.) ((Last updated: 11.7.2023))