by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - S, Skills & Traits
The werebeast can use its action to polymorph into a beast-humanoid hybrid or into a beast, or back into its true form, which is humanoid. Its statistics are the same in each form. In beast or hybrid form a Werewolf and Werebear receives +1 AC from natural armor. Any...
by Old Guard RP | Jun 30, 2022 | Class Abilities, Class Abilities - S, Skills & Traits
If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. ((Last updated: 21.8.2025))
by Old Guard RP | Jun 20, 2022 | Class Abilities, Class Abilities - S
The following feature is unlocked on Mastery Action Type: Bonus ActionTarget: Self You become wreathed in a luminous, magical aura. You can extinguish or restore the light. If a creature hits you with a melee attack while this light shines, you can use this feature to...
by Old Guard RP | Jun 20, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: 1 creatureRange: 1 tile. You gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 1 ki point to use this ability as a bonus action. Searing Arc...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: Self You gain the ability to harness constellations’ power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast. While in your...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: ReactionTarget: Self When you fall to 0 hit points, you can immediately take an extra turn; after this turn is over, you are unconscious. You cannot be healed during this state, by any source. This has a 20-hour cooldown. ((Last updated:...