by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - E
While within your Wildfire Spirit form, any time you deal damage with a fire-based spell or heal, add an extra 1d8 damage or healing to the spell. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - W
Action Type: ActionTarget: Self You can summon the primal spirit bound to your soul. As an action, you can become a Wildfire Spirit, rather than assuming a beast form. When you assume this form, each creature within 2 tiles of the spirit (other than you) takes 2d6...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - C
You gain access to the following spells: Beacon of Hope Burning Hands Cure Wounds Fire Storm Revivify ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - T
Upon Mastery, the constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while your Starry Form is active, you can fly and gain a +2 to movement speed and can hover, gaining immunity to the restrained condition. ((Last...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - F
Upon Mastery, while in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage. ((Last updated: 11.7.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Standard ActionTarget: Self You gain the ability to channel magic into your spores. As an action, instead of turning into a beast, you gain 65 total hit points. While this feature is active, you gain the following benefits: When you deal your Halo of...