by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - A
Action Type: Free ActionTarget: Self When you use an Action Surge you gain the ability to teleport up to 5 tiles to an unoccupied space you can see. You can teleport before or after the additional action from the action surge is taken. This is on a 4-hour cooldown....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W
You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - B
You have access to these Maneuvers: Bait and Switch When you’re within 2-tiles of a creature on your turn, you can expend one superiority die and switch places with that creature. Disarming Attack Action Type: Target: 1 creature; Range: 1 tile When you hit a...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - R
When you critically fail an initiative roll (rolling a 1) your roll is replaced with a natural 20. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - A
Action Type: Free ActionTarget: Self; 10 CreaturesRange: 10 Tiles You gain a magical benefit based on a totem representative of an animal. Elk – Whether mounted or on foot, your travel pace is doubled. You and 10 of your allies gain a +2 to movement while...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: Bonus ActionTarget: 1 CreatureRange: 1 Tile Wolf – While you’re raging, you can use a bonus action on your turn to knock a creature prone when you hit it with a melee weapon attack. ((Last updated: 11.12.2023))