by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Upon Mastery, you gain a Totemic benefit Action Type: Bonus ActionTarget: 1 Creature, Range: 1 tile. Wolf: While you’re raging, you can use a bonus action on your turn to knock a creature prone when you hit it with a melee weapon attack. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - G
Action Type: FreeTargets: 1 CreatureRange: 10 tiles. Colossus Slayer. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: Free ActionTarget: SelfRange: 4 tiles You can discorporate into your swarm, avoiding danger. When you take damage, as a free action give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - M
Upn Mastery, your Gathered Swarm grows mightier in the following ways: The damage of the Gathered Swarm increases to 1d12 ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
You learn the Poison Spray cantrip. You learn the following spells: Faerie Fire Insect Plague ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - G
Action Type: Free ActionTarget: 1 creatureRange: Varies A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space....