by Old Guard RP | Jun 20, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: 1 creatureRange: 1 tile. You gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 1 ki point to use this ability as a bonus action. Searing Arc...
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - M
Hobgoblins were warriors by nature and preferred martial combatants to those who drew on magic. You gain martial proficiencies. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - S
Gain a +2 to Intimidation. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - K
When you deem it thematically appropriate, roll a 1d6 on the memories table to determine what type of memory from your past returns to you. An alternative ruling for this feature is to simply select the category of memory you wish to have returned. You recall a...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - D
You don’t need to breathe. This is for Reborn ONLY:You have escaped death, a fact represented by the following benefits: You have resistance to Poison and Disease. You have an advantage on death-saving throws. You don’t need to eat, drink, or breathe. You don’t...
by Old Guard RP | Jun 8, 2022 | Spells, Spells - D
Action Type: Standard ActionTarget: AoERange: 7 TilesComponents: V, M – 1 Green GemDuration: 10 roundsClasses: Bard-College of Whispers, Druid-Circle of the Land, Fighter-Eldritch Knight, Paladin-Oathbreaker, Sorcerer, Warlock, Wizard Description:Magical...