by Old Guard RP | Jun 8, 2022 | Spells, Spells - W
Action Type: Standard ActionTarget: AoERange: 12 TilesComponents: V, M – 4 Red GemsDuration: InstantaneousClasses: Druid, Wizard Description:A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 2-tile radius, 5-tile...
by Old Guard RP | Jun 7, 2022 | Spells, Spells - B
Action Type: Bonus ActionTarget: 1 CreatureRange: 1 TileComponents: V (No Gem)Duration: 4 RoundsClasses: Bard-College of Valor, Paladin, Warlock-Pact: Hexblade Description: Following a successful weapon hit, the attack deals an extra 2d6 radiant damage to the target,...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - O
You extend your ki into the weapons you hold, granting you the following benefits. Magic Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Action Type: Bonus...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - P
Action: Bonus ActionTarget: 1 targetRange: 1 tile When you take the Attack action on your turn and hit a target with a kensei weapon, you can use a bonus action to pummel the target, dealing an additional 1d4 bludgeoning damage. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - L
Action Type: Free ActionTarget: SelfWhen you’re prone, you can stand up and still move 1 tile. ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: ActionTarget: Self You can move in sudden, swaying ways. You gain +2 AC for 30 mins. ((Last updated: 11.12.2023))