by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - P
Action Type: ActionTarget: 1 creatureRange: 10 tiles Your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - R
Action Type: FreeTarget: 1 creatureRange: 2 tiles You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.You also gain an additional way to use your Sneak Attack; you don’t need to apply Exposed to your target for Sneak Attack....
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - F
Action Type: MovementTarget: Self Every time you land a successful melee attack, you may move an additional 2 tiles (limited to once per turn.) ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
You know the Thieves’ Cant language. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
Action Type: FreeTarget: 1 creatureRange: 10 tiles. Once per round, if you land a melee or ranged attack against an exposed, stunned, prone, or blind target, you can use your Sneak Attack for additional damage. 5d6 base, 7d6 after mastery. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - A
Action Type: GeneralTarget: 10 creaturesRange: 20 tiles All undead must roll a WIS saving throw, DC 15, against you at the start of its turn. If they fail the saving throw they must choose a different target or miss their attack. Area of Effect spells bypasses this....