by Old Guard RP | May 23, 2022 | Class Abilities, Class Abilities - I
You gain a +1 for every Skill. (Except for Performance, Persuasion, Acrobatics and Deception. As you are already proficient with those skills.) ((Last updated: 11.7.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - N
You gain a +2 to Stealth. ((Last updated: 11.3.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - E
As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued this way, you can take these actions: Telepathic Message-As an action,...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - R
Being the life of the party and the seeker of entertainment almost assures clothes will be smitten by the satyr. You gain a +2 to Performance and Persuasion Rolls. ((Last updated: 11.3.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - R
A Harengon can attempt to reposition themselves by using their powerful legs. As a bonus action, you can jump up to four foundations or four tiles high. Four-Hour Cooldown. ((Last updated: 11.3.2023))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - D
You gain access to the Darkness spell and Faerie Fire. ((Last updated: 11.3.2023))